I was on almost too late last night live tweeting the World Gaming League North American and watching fellow tankers blow each other up. Since I love World of Tanks and play just about every day (edit: if I have free time), I figured hanging out last night over on Twitch and watching my boys over at eLevate beat up their opponents would be worth it. Plus, since I plan on live streaming eventually, it’s always good to learn the tricks of the trade (as it were).
One thing I did notice, though, while chatting with a bunch of them is the decided lack of novel tie-ins with World of Tanks. I mean sure, the tanks are kinda sorta historically accurate, but there’s nothing like a little historical fiction to throw in there. Hollywood does it all the time (Saving Private Ryan, Fury, etc), so why hasn’t Wargaming looked into this yet? Tanks, planes and (soon) ships? You’re basically writing a war novel and can do almost whatever you want. Plus I want to write the tie-ins…
Work is progressing on Kraken Mare right now, with some massive world building in progress. Part of the problem I’m having, though, is that a large chunk of the book takes place in a very sterile environment. I plan on spicing it up as much as possible, but if I’m going to keep it realistic I need it to be sterile. Which puts some major constraints on me when describing the scenery. Hopefully by the time the reader starts thinking “What does this place look like now?” there’ll be too many explosions and stuff going on for them to care.
Yes, I will Michael Bay it. I have no shame in admitting this.
Other than that, I’m still waiting to hear about the release date for The Hand of God. I really want to see this book out there because it’s a very gritty and action-packed novel. Plus, Eric and I wrote it in about 2 months, which was nice. It was also written during my move from Kentucky to Virginia, so it means I’m… running out of excuses to write.